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  Home 20 November 2008
Ultra Updates: Round 4
Written by remote   
Wednesday, 04 July 2007
Oh you thought the first three were good did you? Hah, I was just warming up!

Game Changes
-Added a new Ground2 and Att2 layer. This will allow many map bugs in the game to be fixed, and allow quests and newly created maps to be much more versatile
-Fixed the mixup between the Pally sprite and the Cleric sprite
-Reduced maximum players in guild to 10 to encourage smaller, tighter guilds
-Maps in the map cache are now encrypted to prevent theft and misuse of this data
-Resurrect has been fixed, and has been improved to be a clickable spell instead of a command
-Extended the max ban length to 255 days
-Added adjustable repair cost world variables
-Added adjustable death time length world variable
-Added adjustable max players per guild world variable
-Opening certain windows no longer causes and autoattack and autorun

Scripting Changes:
-Added constants for True/False
-Added SetPlayerClass scripting command
-Added SetPlayerDirection scripting command
-Added CreateMapStaticText scripting command
-Fixed a mixup between SetPlayerAgility and SetPlayerIntelligence

Magic System improvements:
-Linked the casting and melee attack timer together
-Each magic entry can now be set to be usable by more than one class
-Script name is no longer used. The script for magic is simply is always Spell + the #)
-Fixed an issue where holding ctrl and using a hotkey would assign the hotkey even if the magic window was closed. This caused problems when PKing because if you tried to do a melee attack you might accidently set hotkeys.

Bug Fixes:
-Fixed a problem where guards would kill new players over and over and not reset their PK status
-Fixed a bug where dead players could cast spells
-Fixed a bug where dead players could move during lag
-Fixed a bug where sometimes players would appear dead to other players when they were not
-Fixed a bug where effects were being drawn 16 pixels too low
-Fixed projectiles going through light dampening tiles
-Fixed problems with some of the AttackMonster scripting commands
-Fixed a bug where when you first joined the game, you could not attack or cast a spell until you moved
-Fixed a bug where facing off the map you spammed with cannot attack message lots of times
-Fixed picking up essences
-Fixed the offline map editor
-Fixed /god setclass to no longer require relogging for changes to take effect
-Fixed a bug where short range warps would create a sort of skidding effect
 
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