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  Home 20 November 2008
Super Updates: Round 3
Written by remote   
Monday, 25 June 2007
Game Changes:
-Optimized the game code to run faster
-Reduced the time you stay a corpse after dying to 15 seconds
-Added protection against a directional movement hack
-Made windowed mode the default startup mode
-New light-dampening attribute for realistic indoor lighting
-Changed Thief class name to Rogue
-Added class descriptions to help new players
-Protection added for the Odyssey image files
-New ATTACKMONSTER# scripting event
-New MONSTERKILL(Monster as Long, MonsterIndex as Long, Player as Long) scripting event
-New DAYTIMER scripting event

Server Changes:
-You may now repair most items again
-Killing a player in an arena won't give you a PK status anymore
-Removed pointless HP tiles placed around Crendale
-Guards may now be attacked so you can lure them
-Dying in the arena warps you to the arena entrance instead of town again
-Made it so players below level 50 cannot attack guards and peasants for their own protection
-Lowered the Crendale guard's deployment count
-Changed the repair cost
-North Crendale Guild Hall has returned
-River Valley Guild Hall has returned
-Graveyard Guild Hall has returned

Map Editor Improvements:
-Added Ctrl+Click to select an already placed tile or attribute
-Added a selection memory for the last attribute edited (especially useful for warps and TP's)
-Added a selected tile number
-Upgraded terrain generators for sand and grass, can now create solid objects (optional)

Artwork Changes:
-New sprites (20 or so)
-Removed old logos off some guild sprites
-Lots of new tiles, trees

Bug Fixes:
-Fixed a bug where guards would attack players without PK status
-Fixed a bug where players were seeing the wrong PK status on their player
-Fixed protection for walking over certain types of walls
-Fixed a bug where players could get autosquelched during lag
-Fixed a bug where Undroppable and indestructible items counted in the Repair All total
 
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